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Warframe operator passives

Warframe operator passives - removed

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Warframe operator passives Video

Warframe - Focus Unbound Passives

Many Warframe 1st abilities share a common problem: they don't deal meaningful damage, are single target or at least target a small areaand feel clunky to use.

Pso2 Element Damage

So, they are mechanically fairly similar aside from costs. But no one would dare call the Sonicor clunky. So what separates them? Cast delays. Not fire rate, cast delays.

If you take a moment to switch Ability A and Fire Weapon warframe operator passives your controls for a moment, you will immediately notice that the Sonicor fires immediately--far quicker than what one would expect of an ability--while Fireball has a very noticeable delay between hitting fire and releasing a fireball. But in all other aspects usage, purpose, spammability Fireball acts like a weapon. Not at all! Warframe already has a solution for abilities that act just like weapons.

Now warfrqme two powers that don't quite fit the mold: Mag's Pull and Valkyr's Ripline. These powers do damage, but don't really behave like weapons in their usage. However, I still believe that with a little bit of effort they too can benefit from this control scheme without altering Warframe's actual balance. Ripline is primarily a mobility power, so it doesn't really need additional damage.

warframe operator passives

But it could see some benefit from refined controls. Currently the ability has two phases: Tethering, where the Ripline ho.

warframe operator passives

IIRC, if one were to follow TDD principles appropriately, warframe operator passives requires you to run tests and run tests often while you work on a change to the codebase. My problem is that I joined warframe operator passives team that has pretty spotty test suite that can run extremely slow at times it's a Python project that uses pytest. It could take minutes for just a single run of the suite. What ends up happening is that team members myself includedunfortunately put tests on a backburner only up until it's time to submit a pull request to master, and at that time it reveals that their changes are breaking tests all over the place.

Fixing them all could take a whole day's worth of work just to get everything in line.

warframe operator passives

I have to assume there's got to be a better way of going about this. We are all trying to improve the test suite as we go along, but "improve" seems to kind of a moving target as no one on the team really has strong knowledge of how warframe operator passives write a test suite that is both fast and comprehensive and maintainable.

Personally, I've been scouring the internet for resources that can touch on this at a higher level, but I've come up short.]

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